I’ll show you my own personal workflow that has served me really well so far. Hey guys, I thought you’d like to learn how I export my assets from 3dsMax and import them in Unreal Engine 4, so this guide is going to address exactly that. GNU Lesser General Public License for more details.3dsMax to Unreal Engine 4 – A Complete WORKFLOW Guide MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. This program is distributed in the hope that it will be useful,īut WITHOUT ANY WARRANTY without even the implied warranty of
The Free Software Foundation, either version 3 of the License, or It under the terms of the GNU Lesser General Public License as published by This program is free software: you can redistribute it and/or modify Most of the GUI controls are done with QtnProperty framework.Cube maps textures were taken from Humus page link.AB is using tinyobjloader for loading the OBJ files:.Basically you just have to add CONFIG+=gl330 command in the qmake settings in order to build 3.30-supported version of AwesomeBump.
See PDF file and "Step 8" for more datails. You can now build AB to run all openGL instructions with 3.30 compatibility (note that tessellation will not work with 3.30). Win32:mands = D:\win_flex\win_flex -wincompat -o $įor OpenGL 3.3 use #define USE_OPENGL_330 in CommonObjects.h (this can be defined in QtCreator see pdf instruction) Comment QMAKE_CXXFLAGS += /wd4065 in PEG.pro.
Run Qt then open a new project using the AwesomeBump.pro file (located in AB source code folder.).
Download zip or tar file, extract and run binary file. Binary packagesīinary packages for selected system can be found at link. I would like to thanks those people for thier big effort to make this software more awesome!įeel free to contact me if you find any bugs and problems: you want to fix or improve something, please fork my repository and send me the pull-request with changes.
Just download and install Qt SDK, download the project from the repository, build and run. AB was made to be a new alternative to known gimp plugin called Insane Bump or commercial tool: Crazy Bump.ĪwesomeBump is totaly written in Qt thus you don’t need to install any aditionall libraries. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. Additional features like material textures or grunge maps are available. AwesomeBump is a free and open source program written using Qt library designed to generate normal, height, specular or ambient occlusion, metallic, roughness textures from a single image.